A.
What
is a strong hand
1.
10
HCP or up
2.
Hands
with exactly 10 HCP are borderline
3.
With
10 HCP and a 4-3-3-3 pattern. The 1NT response would be acceptable
4.
Other
patterns with exactly 10 HCP would be too strong for 1NT
B.
Actions
to an opening of 1C, 1D, 1H or 1S
1.
Change
suit and await further information
-
Bid
your longest suit first
-
With
5-5 or 6-6 patterns. Bid the higher ranking suit first
-
4-card
suits are bid up the line ( the cheapest one )
2.
13
– 15 points, balanced shape, stoppers in unbid suit, response 2NT
3.
16
– 18 points, balanced shape, stoppers in unbid suit, response 3NT
4.
Jamp
raise if 13 points & up and strong support
5.
The
minimum holdings which qualify as stoppers are:
A-x, K-x, Q-x-x
or J-x-x-x
C.
General
strategy
1.
10
– 12 points : response with a change of suit
2.
13
– 15 points :
-
2NT
-
Jump
raise
-
Change
suit and bid game
3.
16
– 18 points :
-
3NT
-
Jump
raise
-
Change
suit and jump rebid
4.
19
points & up
-
Jump
shift
D.
Responding
to 1NT opening
1.
Stayman
convention
2.
Jump
to 3-in-a-suit
3.
Jump
directly to game
4.
When
you have 8 or 9 points only and your long suit is a minor or you have both
minor suits, the best bid is stick with NT
5.
15
points or more, try slam
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